Three races · six classes · twelve masteries

Pick who you are going to be

Every character starts as one of six classes and splits into one of two masteries at level 30. The portraits and descriptions below are the ones Netmarble published on the original Korean site — translated, not rewritten.

Earthling

Technique over ceiling. Earthlings inherit the Turtle and Crane schools, and cover more roles than either other race.

Martial Artist → two masteries

Fighter

Melee damage Staff

Fighter 격투가

The straight path of a true warrior: overpower the enemy with strength and technique. Fighters take a staff as their off-hand and lead with showy, heavy-hitting combinations.

  • Spin Rush 스핀 러시 A whirling staff attack.
  • Strike Storm 스트라이크 스톰 Effective when one fighter is facing many.
  • High Speed Needle 하이스피드 니들 Stabs so fast the eye cannot follow them.
Swordsman

Burst melee Sword

Swordsman 검술가

The privilege of those who fight most beautifully. A Swordsman pours their ki into the blade itself, and wins on agility and speed rather than on weight of blows.

  • Sword Slash 소드 슬래시 Gathers ki and cuts at the speed of light.
  • Flash Slash 섬광참 Leaps high, takes the enemy’s back, strikes once, hard.
  • Gravity Break 그라비티 브레이크 A blow heavy enough to split the ground open.

Spiritualist → two masteries

Crane Hermit

Ranged damage Fan

Crane Hermit 학선사

The Crane school, fought at range. Powerful ki attacks from a distance, with a fan as the off-hand.

  • Crane Great Storm 학선류 대폭풍 Raises a whirlwind that does heavy damage.
  • Dodon Ray 도동파 Ki concentrated to a single point of one finger, and fired.
  • Kikoho 기공포 A focused shout released as an area attack.
Turtle Hermit

Support Short staff

Turtle Hermit 거북선사

Taught in the line of Krillin, founder of the new Turtle school. The Turtle Hermit exists to make everyone else’s fight go smoothly.

  • Turtle Storm Wave 거북선류 폭풍파 Spins ki gathered in the short staff into a storm.
  • Turtle Earth Splitter 거북선류 대지파참 Detonates gathered ki through the ground — a quiet attack.
  • Clear Mind 명경지수 Calms the mind like a mirrored lake: faster and more precise than ever.

Namekian

Piccolo’s inheritors and Dende’s. One half holds the line; the other keeps everybody on it alive.

Warrior → two masteries

Dark Warrior

Melee control Claw

Dark Warrior 마계 전사

The successors to Piccolo, the legendary Namekian warrior. They read the whole shape of a fight and apply the right thing at the right moment to bend it their way.

  • Demon Whirlwind 마조 선풍파 Raises a cyclone with the claws equipped.
  • Demon Deep Fang 마조 심층아 Drives the claws into the ground; an earthquake opens under the enemy.
  • Demon Encircling Shot 마공 포위탄 Fires many ki bolts skyward, then converges them on one point.
Shadow Knight

Melee damage Axe

Shadow Knight 마도 전사

Namekians who took Piccolo’s teaching and reinterpreted it their own way. The Shadow Knight is the answer to the Namekian weakness in a straight physical fight.

  • Demon Moon Chain Slash 마월 연폭참 Brings the axe down and splits the enemy along with the ground.
  • Demon Moon Full Force 마월 폭력마파 Gathers ki in the axe and releases it at full power.
  • Explosive Demon Wave 폭렬마파 Bursts the ki of the whole body into a storm that hits everything nearby.

Dragon Clan → two masteries

Dende Priest

Healer Scroll

Dende Priest 덴덴도사

Dende is known as the finest ki practitioner in Namekian history, quite apart from being a god. Those who follow him take more joy in healing and steadying an ally than in hurting an enemy.

  • God’s Mercy 신의 자비 A holy magic square that heals every ally around it at once.
  • Great Demon Recovery 대 마회복 Scatters the caster’s own ki to shield allies and speed their recovery.
  • God’s Revival 신의 부활 Calls down the ultimate salvation by the power of a god.
Poko Priest

Summoner Magic stone

Poko Priest 포코도사

Namekians do not only lay eggs to make children — they can call up whatever creature they need. No other race can do it, and the Poko Priest is the class built entirely around it.

  • Dragon Fang Stone 마석 용아살법 Forms a dragon’s tooth in mid-air from the stone’s power.
  • Pokopen Bongo 포코펜 봉고 Spits up an egg that becomes a Bongo with heavy defence.
  • Pokopen Gamelan 포코펜 가믈란 Spits up an egg that becomes a violent flying dragon.

Majin

Buu’s legacy, minus the apocalypse. Every Majin mastery fights with something absurd — an instrument, a cake, a mask — and every one of them is genuinely dangerous.

Mighty Majin → two masteries

Ultimate Majin

Tank Instrument

Ultimate Majin 얼티마

Majins who like anything that is fun, fighting included. On a tough body and raw strength they take everything the enemy has — and their off-hand is a musical instrument.

  • Dynamite Horn 다이너마이트 호른 Discord so painful the notes fly off and explode like bombs.
  • Flame Shower Breath 프레임 샤워 브레스 Pretends to blow the horn, then roasts the enemy crisp.
  • Cheer Up Fanfare 기운내요 빰빠라밤 Music that says get up or get punched, and draws the grit out of allies.
Grand Chef Majin

Support Blunt (food)

Grand Chef Majin 그랜마

The Grand Chef torments enemies with thoroughly mischievous tactics. Even the weapons are shaped like food.

  • Reckless Rush 막무가내 러시 Cheerfully batters the enemy as though feeding them sweets and hot dogs.
  • Invigorating Scent 기합이 샘솟는 향기 A strange, thick aroma that makes allies’ spirits surge.
  • Assorted Candy Beam 종합 캔디 빔 Turns every enemy nearby into candy, in a variety of flavours.

Wonder Majin → two masteries

Plasma Majin

Ranged damage Drum

Plasma Majin 플라즈마

Where the ordinary Majin is obsessed with fun, the Plasma is absorbed in nature. Something like monks, they fight using natural forces such as lightning — the mastery to learn if you want raw elemental power.

  • Blazing Rhythm 작열의 리듬 Drums merrily, bouncing energy bolts up as it goes.
  • Heat Up 타올라라 히트업 Short fast beats that hypnotise one ally into moving quickly.
  • Black Hole Beat 블랙홀 비트 A confusing roll of the drum opens a black hole, then throws it.
Karma Majin

Debuffer Mask

Karma Majin 카르마

Majins who were once stained by the wickedness of the past. Because of it, a Karma has a dark corner despite being a Majin.

  • Stop Mask 멈춰 가면 Suddenly dances so magnificently the enemy is dazed into paralysis.
  • Mask Beam 가면 광선 Puts on the mask and fires a beam through the gap in it.
  • Hard-to-Dodge Mask 피하기 힘들어져 가면 A mask so startlingly grotesque it saps the strength from the enemy’s legs.

The thirteenth class

A third Earthling class — the Engineer, with Gun Mania and Mech Mania masteries — was announced and never shipped. It is still sitting in the game data, unused, which is exactly the kind of loose end this project exists to pick up.

Build one in the Skill Calculator Read the setting