DBOPH

A game that was cancelled twice
and came back anyway

Dragon Ball Online ran for three and a half years and closed in 2013. Everything you can play today exists because people refused to let that be the end of it.

2006 – 2009

Seven years in development

NTL Inc. build an MMORPG in the Dragon Ball universe, with Akira Toriyama himself providing character and story design. It is one of very few Dragon Ball games where the original author shaped the setting rather than adapting an existing arc.

February 2010

Korea

Dragon Ball Online launches in South Korea, published by CJ Internet through Netmarble. Free to play with a cash shop — a model that was still novel for a licensed MMO at the time.

15 June 2011

Taiwan

A Taiwanese release follows through Cayenne Tech, bringing the game to a second region and a second client build. Much of what private servers run today traces back to these later builds.

8 September 2011

Hong Kong

The Hong Kong release is the last territory the game reaches. Announced versions for Japan and China never launch.

26 September 2013

The Korean servers close

After three and a half years, the original service shuts down. Player numbers had not sustained the licence and the running costs.

31 October 2013

Taiwan and Hong Kong follow

Five weeks later the remaining servers close too. Dragon Ball Online is gone from every region, barely three years after it launched.

2014 onwards

It does not stay dead

Ideas from the game outlive the servers. The Time Patrol, the crack in time, and much of the setting resurface in Dragon Ball Xenoverse and Dragon Ball Heroes — DBO’s premise reaching far more players than the game ever did.

Today

Kept alive by the people who played it

Server files found their way into the community, and players who refused to let it disappear rebuilt it — reverse-engineering the client, fixing what was broken at launch, and adding what was never finished. DBOPH is part of that.

Why it closed

Not for one reason. The game launched unfinished — the Engineer class was announced and never shipped, and whole systems arrived late or not at all. A licensed MMO carries costs an ordinary one does not, and the player base never grew enough to carry them.

What we do differently

We are not trying to recreate 2013 exactly. Content that never shipped, transformations the original never had, and systems that were broken on day one — those get built and fixed. The devlog covers what changes.

Read the devlog →

Sources

Dates and credits taken from Wikipedia and the Dragon Ball Wiki. Dragon Ball is the property of its respective owners; this is a non-commercial fan project with no affiliation to them.