The 64-bit client is a rebuilt version of the original engine. These are the features you will see and feel in game.
Real sun shadowsShadows follow the sun. Characters, monsters, NPCs, trees, buildings and props all cast shadows that move with the time of day.
Living grassBlade grass that bends as you walk or fly through it, with flowers, wild plants and bushes matched to each zone's ground.
Day and nightA full day cycle with sunrise and dusk light, moon phases, a real star sky with the Milky Way, meteors and lit windows at night.
Sky and waterDrifting clouds, a sea of clouds above the world, animated water with waves and mist at the waterfalls, and glare when you look into the sun.
Character lookCel-shaded characters with clean ink outlines and sharper, upscaled textures for outfits and gear.
Big fights stay smoothCharacter animation runs on the graphics card, so a screen with 150 monsters keeps a playable frame rate.
SnowSnowfall, snow-covered ground and footprints that follow your character in the snow zones.
Smoother loadingModels, textures and characters are read ahead of time, so flying across the map and crowds arriving cause fewer hitches.
Two renderers, no crashesDXVK (Vulkan) for speed, Direct3D 9 as a safety net. If DXVK cannot start, the game switches to Direct3D 9 on its own and keeps running.
Classic GraphicsOne checkbox in Options brings back the original look, instantly, with no restart. It is also the best setting for slower PCs.